So why then did a revered studio that sold over 20 million games get shut down? Navy SEALs franchise.
The SOCOM video games nearly single-handedly offered the PlayStation 2 network adapter and had been an necessary element of Sony’s on-line gaming initiative for the console. The Redmond, Washington-primarily based studio Zipper Interactive was based in 1995 and began out creating games for Microsoft Games Studios, including the original Crimsons Skies in 2000.
However, it would be with Sony that Zipper hit severe pay dirt, as they were the team behind the m***vely successful SOCOM U.S. Zipper’s follow-up, SOCOM 4, had the misfortune of being released round the same time as the infamous PlayStation Network outage in 2011, which severely limited the game’s influence.
Unfortunately, the studio failed to regain its footing as soon as development moved to the PlayStation 3, as Zipper’s m***vely bold recreation Mag - which featured a document-setting 256 participant online matches - failed to have staying energy. Industry observers talk lots concerning the decline in mid-tier growth over the previous decade; that is, games that occupy that nebulous house between indie and m***ve-funds "AAA" software.
The Liverpool site nonetheless lives on and serves as an overseer of Sony-revealed video games at other developers, but the studio itself is for all intents and purposes defunct.
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